Immortalis and the Garden Scenes That Feel Artificial and Controlled

In the barren asylum gardens of Corax, where the high fence bristles with metal spikes and rotting heads fester under perpetual dusk, one encounters the first true garden of Morrigan Deep. Nicolas DeSilva, that tall, stoic figure in his plaid jacket and towering top hat, presides over this desolate expanse not as a cultivator of life, but as a meticulous curator of decay. The heads, trophies from Lilith’s ancient grudge against the Baers, serve no horticultural purpose; they rot in place, their stench a deliberate perfume, their gaze fixed in eternal accusation. Here, nothing grows. The soil yields no flora, only the occasional inmate impaled for insolence, left to enjoy what Nicolas calls “the sunshine.” This is no accident of neglect. It is design, absolute and unyielding, a garden stripped to its skeletal intent: control.

Consider the mechanics. The fence, spiked and unyielding, encloses suffering without permitting escape or growth. The heads, preserved just long enough to accuse before dissolving into mire, remind every observer of consequence. Nicolas wanders these grounds not to tend, but to enforce. When an inmate dares comment on the rain he summons, Nicolas impales him without ceremony, declaring the spot now “enjoying the sunshine.” The garden responds not to seasons or soil, but to his whim. Rain falls indoors when his mood sours; clocks chime in discord to mark his boredom. Artificial? Utterly. Controlled? To the last wilting leaf.

Yet this is no isolated grotesquerie. The Varjoleto Forest, domain of Kane, Theatens primal Evro, functions as another such garden, wild in appearance but regimented in purpose. Kane’s cabin, pieced from bone, stone, and wood, squats amid the thicket like a predator’s lair. No mere shelter, it is a trophy case: skulls float in the bath, female heads line the walls, a testament to hunts meticulously staged. The surrounding woods bristle with traps—bear snares, barbed wire pulleys, machete ambushes—all calibrated for prolonged terror. Kane walks his prey, never runs, allowing them to stumble through the gloom until exhaustion claims them. The forest yields no sanctuary; every root, every shadow serves the hunt. Nicolas cheers from the branches, his pocket watch ticking the rhythm of despair. Here, nature bends to Immortalis design, a verdant cage where escape is the illusion, and death the only bloom.

Even the prologue’s embryonic world echoes this pattern. Primus crafts Morrigan Deep with sands, mountains, creatures, and flora, a paradise incomplete until consciousness arrives. Souls rip into the void, given bodies as thesapiens or vampires, but chaos reigns. Vampires hunt mortals relentlessly; mobs form in reprisal. Primus responds not with harmony, but Irkalla—a layered hell of torture, punishment, and governance, split into six circles beneath The Deep. Contracts bind, rules administer, mirrors in the Anubium watch the Immortalis eternally. The garden of creation, once wild, becomes stratified, controlled, its freedoms curtailed by ledger and law. Lilith’s cult in NeferTheaten’s sands, with its ziggurats and beaches, promises liberation, yet devolves into tribute and ritual, another enclosure disguised as expanse.

What unites these gardens—Corax’s spiked barrenness, Varjoleto’s trapped thickets, Irkalla’s mirrored circles—is their artifice. They mimic vitality while enforcing stasis. Flora wilts or devours; paths loop to traps; horizons promise freedom but deliver chains. Nicolas embodies this ethos, his asylum a microcosm where inmates mill in cells, their lives reduced to fodder for his appetites. He declares insanity to cage the sane, trades souls to Irkalla for licenses, builds secret passages so none know the full layout but him. The heads on the fence, the heads inside Kane’s cabin, the souls in Elyas’s jars—all trophies of dominion, rotting displays of what happens when one steps beyond the permitted plot.

Sardonic, yes, that Immortalis, in their fractured duality, tend gardens of bone and wire. Primus splits Theaten into Vero and Evro to curb his sadism, yet the forest blooms with Kane’s kills. Lilith chains Baers’ heads to the asylum fence, a message festering for centuries. Even Allyra, the third Immoless, boils vampires on The Sombre, her shipwreck a floating plot of extraction where screams drown in the Getsug Sea. These scenes feel artificial because they are: meticulously pruned to yield not fruit, but fear. Controlled because control is the only bloom the Immortalis trust. In Morrigan Deep, no garden grows untended; every petal hides a thorn, every path a snare, and the gardener always watches.

Immortalis Book One August 2026