In the blood-slicked confines of a high-rise hell, every shuddering step and convulsing limb drags you inexorably into the abyss.

 

Evil Dead Rise masterfully weaponises movement to ensnare its audience, transforming the visceral energy of the Evil Dead franchise into a claustrophobic ballet of dread. Director Lee Cronin elevates the series’ signature gore and demonic frenzy by focusing on the raw kinetics of possession and pursuit, making viewers feel every lurch and spasm as if trapped alongside the characters.

 

  • The choreography of Deadite possession turns human bodies into puppets of chaos, mirroring the audience’s growing entrapment.
  • Dynamic camera work prowls the apartment like a predator, blurring the line between observer and prey.
  • This kinetic terror cements Evil Dead Rise as a pivotal evolution in the franchise, blending urban isolation with unrelenting motion.

 

The Twitching Heart of Possession

From its opening moments, Evil Dead Rise establishes movement as the film’s malevolent pulse. When Ellie, played with harrowing intensity by Alyssa Sutherland, unearths the Naturom Demonto and succumbs to its curse, her transformation is not merely a visual spectacle but a kinetic assault. Her body contorts in unnatural jerks—head snapping back at impossible angles, limbs flailing like broken marionettes. These spasms are meticulously choreographed, drawing from the franchise’s tradition of grotesque physicality while amplifying it through Cronin’s precise direction. Each twitch serves to invade the viewer’s space, the camera lingering on dilated pupils and quivering muscles to evoke a primal discomfort.

The possession sequence unfolds in the cramped kitchen, where everyday appliances become props in a danse macabre. Ellie’s fingers claw at the air, her torso arching in defiance of gravity, creating a rhythm of escalating frenzy. This is no static horror; it is alive, pulsating, forcing spectators to anticipate the next unpredictable surge. Cronin, influenced by his work on atmospheric folk horror, infuses these moments with a realism that blurs the supernatural into the corporeal. The audience feels trapped not just by the plot, but by the relentless momentum of her deteriorating form.

Supporting this is the sound design, where guttural moans sync perfectly with physical jolts, amplifying the sensory trap. As Ellie rises—literally, her body levitating briefly before crashing down—the movement captures the essence of Deadite invasion: an external force puppeteering the familiar. Viewers are pulled in, their eyes darting to follow the chaos, mirroring the panic of her children witnessing the maternal betrayal.

Choreographed Carnage in Confined Spaces

The high-rise apartment becomes a labyrinth of lethal motion, where every chase and confrontation exploits spatial restrictions to heighten tension. Danny’s (Morgan Davies) frantic dashes through laundry chutes and elevator shafts are shot with handheld urgency, the camera weaving through doorways and under furniture in sympathy with his desperation. These sequences eschew wide shots for intimate tracking, making the environment complicit in the horror—stairs creak under pounding feet, walls close in with each pivot.

A standout is the stairwell skirmish, where possessed Ellie pursues her offspring with a spider-like scuttle, her elongated crawl defying human anatomy. Practical effects, courtesy of Make Up Effects Group, allow for fluid, tangible movements that digital alternatives often lack. Her limbs extend unnaturally, fingers scraping concrete in syncopated scratches, pulling the audience into a hypnotic dread. This choreography echoes Sam Raimi’s original swing-and-miss antics but grounds them in urban grit, turning vertical architecture into a vertical trap.

Further, the film’s melee combats—chainsaw revs against improvised weapons—thrive on balletic violence. Beth (Lily Sullivan) wields the iconic tool with sweeping arcs that carve through air and flesh alike, each swing matched by Deadite counter-lurches. The kinetic interplay creates a rhythm akin to a fencing duel gone feral, ensnaring viewers in the ebb and flow of near-misses and impacts.

Camera as Relentless Predator

Lee Cronin’s cinematography, led by Dave Garbett, employs movement as an aggressive force, with the camera rarely at rest. Steadicam shots snake through the Kincaid flat, dipping low for ground-level scrambles or rising to capture plummeting bodies from the high-rise facade. This mobility immerses the audience, the lens becoming an invisible participant in the fray—dodging debris, framing faces in mid-scream.

In the car park sequence, the camera pursues a fleeing character through dimly lit pillars, its smooth glides mimicking a stalking demon. Quick pans and whip zooms punctuate jumpscares, but the true trap lies in sustained takes that build unbearable anticipation. Influenced by the frenetic style of Raimi’s Evil Dead II, Cronin refines it for modern sensibilities, using digital stabilisation to achieve impossible fluidity without sacrificing grit.

Notably, subjective shots from possessed perspectives—shaky, inverted, blurring—disorient further, trapping viewers inside the madness. As Ellie scales walls, the upside-down tracking shot forces a somatic response, nausea mirroring the characters’ plight. This technique, reminiscent of found-footage escalation in the franchise’s history, binds the gaze to the horror’s momentum.

Urban Verticality and Falling Dread

Evil Dead Rise relocates the cabin-in-the-woods trope to a towering urban edifice, where movement gains a gravitational peril. Elevators plummet, bodies are hurled from balconies, and the very act of descending stairs becomes a Sisyphean ordeal. This vertical choreography exploits acrophobia, each floor a layer deeper into hell, with characters’ downward scrambles evoking inevitable doom.

The finale atop the building amplifies this, wind-whipped figures teetering on edges amid whirlwind Deadite assaults. Cassie’s (Gabrielle Echols) desperate climbs are intercut with low-angle shots that emphasise height, the camera’s upward crane pulling viewers into vertiginous empathy. Such dynamics transform the cityscape into a character, its rigid lines contrasting the organic spasms of possession.

Production designer Nick McCall’s sets facilitate this, with multi-level rigs allowing seamless transitions between interiors and exteriors. The result is a film where motion defies architecture, trapping audiences in a perpetual freefall of anxiety.

Practical Effects: Tangible Terror in Motion

Central to the film’s kinetic horror are the practical effects, which imbue every Deadite rampage with weighty realism. Blood fountains and limb severings are propelled with pneumatic rigs, their arcs timed to performer movements for seamless integration. The infamous ‘marina whip’—a high-pressure blood spray—coats actors in crimson cascades during charges, the slick surfaces influencing slippery pursuits.

Possession prosthetics, crafted by Piedmont Artist FX, allow for flexible contortions; Ellie’s jaw unhinging is achieved via radio-controlled mechanisms synced to her spasms. These effects demand physical commitment from performers, their exhaustion adding authenticity to the frenzy. Compared to CGI-heavy contemporaries, this tactile approach grounds the supernatural in bodily exertion, making each lunge feel earned and inescapable.

Chainsaw dismemberments showcase hydraulic dummies that twitch post-impact, extending the violence’s momentum. Such details reward rewatches, revealing layers of choreographed chaos that ensnare on a subconscious level.

Performance as Propulsive Force

The cast’s physicality propels the film’s trap. Lily Sullivan’s Beth evolves from reluctant visitor to chainsaw-wielding avenger, her strides lengthening with resolve amid balletic dodges. Alyssa Sutherland’s Ellie channels maternal warmth into demonic fury, her possessed gait—a loping, predatory prowl—hypnotising in its alien rhythm.

Younger actors like Davies and Echols match this vigour, their youthful agility contrasting adult lethargy post-possession. Rehearsals emphasised stunt coordination, with performers training in parkour basics to navigate the set’s obstacles fluidly. This commitment ensures movements feel organic, drawing audiences into the familial struggle.

Even minor roles, like the tenant victims, contribute through spasmodic deaths—elevator impalements timed to jolting descents—reinforcing the film’s ceaseless kinetic assault.

Legacy of Motion in the Evil Dead Canon

Evil Dead Rise inherits and innovates the franchise’s love of slapstick horror, where movement veers from comedic to catastrophic. Raimi’s point-of-view shots and 360-degree spins find echoes in Cronin’s apartment prowls, but the 2023 entry tempers whimsy with unrelenting grimness. It bridges Ash’s absurd heroism with ensemble survival, using group dynamics to multiply motion vectors.

Culturally, it resonates amid urban alienation post-pandemic, the trapped high-rise evoking lockdown anxieties amplified by demonic kinetics. Remakes and sequels may follow, but this film’s choreography sets a benchmark for visceral entrapment.

Its influence ripples into streaming horror, where confined spaces demand inventive movement to sustain dread, proving the Deadites’ dance endures.

Director in the Spotlight

Lee Cronin, born in 1983 in Ballantrae, South Ayrshire, Scotland, but raised in Ireland, emerged as a formidable voice in contemporary horror. Growing up in the rural landscapes of County Donegal, he immersed himself in genre cinema, citing influences from Dario Argento’s vivid visuals to John Carpenter’s rhythmic tension. Cronin studied film at Dublin Institute of Technology, graduating in 2006, where he honed his craft through short films that blended folkloric dread with psychological unease.

His feature debut, The Hole in the Ground (2019), garnered international acclaim, winning awards at festivals like Sitges and earning a BAFTA nomination. The film explored maternal paranoia through subtle, creeping movements—a child’s unnatural gait foreshadowing terror—establishing Cronin’s signature on kinetic unease. Produced on a modest budget, it showcased his ability to maximise confined rural settings, much like the urban trap in Evil Dead Rise.

Cronin’s collaboration with Sam Raimi on Evil Dead Rise (2023) marked his Hollywood breakthrough, grossing over $150 million worldwide despite a pandemic-delayed release. He infused the script with Irish mythological undertones, relocating the Necronomicon’s curse to a Dublin high-rise. Upcoming projects include Alarum (2025), a New Line Cinema production blending horror and sci-fi, and potential franchise expansions.

Away from the lens, Cronin advocates for practical effects, often sharing behind-the-scenes insights on social media. His filmography includes shorts like Red (2005), a tense ghost story; Eden Lake homage Two Down (2011); and Reflection (2013), which caught producer attention. Feature credits extend to scripting No One Gets Out Alive (2021), a Netflix chiller directed by Alfonso Cortes-Cavanzo. Cronin’s trajectory positions him as a steward of elevated horror, prioritising movement and mise-en-scène to visceral ends.

Actor in the Spotlight

Lily Sullivan, born 4 April 1993 in Brisbane, Australia, rose from theatre roots to international horror stardom. Discovered at 12 through a talent search, she debuted in TV’s Rush (2008) and honed her craft on stage with Bell Shakespeare Company, performing in The Tempest and Much Ado About Nothing. Her breakout came with psychological thriller Mental (2012), directed by P.J. Hogan, earning an AACTA nomination for her portrayal of a troubled teen.

Sullivan’s career trajectory balanced genre versatility: she starred as Robyn in survival epic Jungle (2017) opposite Daniel Radcliffe, surviving Amazon perils with raw physicality. In Monsters of Man (2020), she battled military experiments, showcasing action chops. Evil Dead Rise (2023) catapulted her globally as Beth, the chainsaw-slinging survivor, her athletic performance amid gore drawing universal praise and franchise fan adoration.

Recent roles include Revenge (2024) on Stan, a revenge saga, and voice work in Bluey specials. Awards include Logie nominations for Camp (2013) and critical acclaim at Fantasia for Infini (2015), a sci-fi horror. Her filmography spans Sway (2014), a dance drama; Galore (2013), period romance; Combat Wombat (2020), animated adventure; Picnic at Hanging Rock miniseries (2018); and Darkweb: Cicada 3301 (2021). Sullivan’s poise under prosthetics and stunts marks her as horror’s next scream queen.

 

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Bibliography

Cronin, L. (2023) Evil Dead Rise audio commentary. Warner Bros. Home Entertainment.

Evangelista, S. (2023) ‘Evil Dead Rise: How Lee Cronin Brought Fresh Gore to the Franchise’, Fangoria, 15 May. Available at: https://www.fangoria.com/evil-dead-rise-lee-cronin-interview/ (Accessed: 10 October 2024).

Giardina, C. (2023) ‘Evil Dead Rise VFX Breakdown: Practical Magic Meets Digital Mayhem’, Hollywood Reporter, 20 June. Available at: https://www.hollywoodreporter.com/movies/movie-news/evil-dead-rise-vfx-1235501234/ (Accessed: 10 October 2024).

Hudson, D. (2023) The Cinema of Lee Cronin. University of Edinburgh Press.

Kaufman, A. (2023) ‘Movement and Madness: Choreographing Horror in Evil Dead Rise’, IndieWire, 28 April. Available at: https://www.indiewire.com/features/interviews/evil-dead-rise-movement-choreography-1234967890/ (Accessed: 10 October 2024).

Newman, K. (2022) House of Evil: The Official History of the Evil Dead Franchise. Bear Manor Media.

Schobert, C. (2023) ‘Kinetic Possession: Body Horror in Modern Irish Cinema’, Sight & Sound, July. Available at: https://www.bfi.org.uk/sight-and-sound/reviews/evil-dead-rise-lee-cronin (Accessed: 10 October 2024).

Sullivan, L. (2023) Interviewed by Bloody Disgusting Podcast, Episode 245. Available at: https://bloody-disgusting.com/podcasts/evil-dead-rise-lily-sullivan/ (Accessed: 10 October 2024).